#include <bits/stdc++.h>
using namespace std;

int n, k;

int main()
{
	cin >> n >> k;
	if(n == 1)
	{
		cout << k;
		return 0;
	}
	if(n == 2)
	{
		cout << "#include <iostream>" << endl;
		cout << "using namespace std;" << endl;
		cout << "int main() { cout << "<< k << " << endl; return 0; }" << endl;
		return 0;
	}
	if(n == 3)
	{
		cout << "#include <iostream>" << endl;
		cout << "using namespace std;" << endl;
		cout << "int main() { cout << ";
		
		cout << "\x22#include <iostream>\\n\x22" << endl;		
		cout << "\x22using namespace std;\x22" << endl;
		cout << "\x22int main() { cout << "<< k << " << endl; return 0; }\x22" << endl;
		
		cout << " << endl; return 0; }" << endl;
		return 0;
	}
	if(n == 4)
	{
		cout << "#include <iostream>" << endl;
		cout << "using namespace std;" << endl;
		cout << "int main() { cout << ";
		
		cout << "\x22#include <iostream>\\n\x22" << endl;		
		cout << "\x22using namespace std;\x22" << endl;
		cout << "\x22int main() { cout << \x22";
		
		cout << "\x22\\x22 \x22\x22#include <iostream>\\\\n\x22" << endl;		
		cout << "\x22 \\x22 \\x22 using namespace std; \\x22 \x22" << endl;
		cout << "\x22 \\x22 int main() { cout << "<< k << " << endl; return 0; } \\x22 \x22" << endl;
		
		cout << "\x22 << endl; return 0; }\x22" << endl;
		
		cout << " << endl; return 0; }" << endl;
	}
	return 0;
 }