#include <bits/stdc++.h> using namespace std; int n, k; int main() { cin >> n >> k; if(n == 1) { cout << k; return 0; } if(n == 2) { cout << "#include <iostream>" << endl; cout << "using namespace std;" << endl; cout << "int main() { cout << "<< k << " << endl; return 0; }" << endl; return 0; } if(n == 3) { cout << "#include <iostream>" << endl; cout << "using namespace std;" << endl; cout << "int main() { cout << "; cout << "\x22#include <iostream>\\n\x22" << endl; cout << "\x22using namespace std;\x22" << endl; cout << "\x22int main() { cout << "<< k << " << endl; return 0; }\x22" << endl; cout << " << endl; return 0; }" << endl; return 0; } if(n == 4) { cout << "#include <iostream>" << endl; cout << "using namespace std;" << endl; cout << "int main() { cout << "; cout << "\x22#include <iostream>\\n\x22" << endl; cout << "\x22using namespace std;\x22" << endl; cout << "\x22int main() { cout << \x22"; cout << "\x22\\x22 \x22\x22#include <iostream>\\\\n\x22" << endl; cout << "\x22 \\x22 \\x22 using namespace std; \\x22 \x22" << endl; cout << "\x22 \\x22 int main() { cout << "<< k << " << endl; return 0; } \\x22 \x22" << endl; cout << "\x22 << endl; return 0; }\x22" << endl; cout << " << endl; return 0; }" << endl; } return 0; }